Codemoji

CS Education Week · December

Codemoji Coding Hour

Five ready-to-run coding activities for grades K-8. Each takes one hour, comes with a lesson plan you can print, and ends with a certificate for every student. Perfect for an Hour of Code or Hour of AI.

Pick an activity

Every one is real coding, guided step by step, and checks itself as students go. No installs, no kits: Chromebooks, iPads and computers all work.

Grades K-5

Build a game: Shark Eat Fish

Snap blocks together to make a real game: Sharky swims, eats fish and scores points.

Students make: a playable shark game with a score, lives and a second stage.

60 minutes · No typing · 9 lessons

Grades 2-8

Make your first web page

Drag emoji that stand for real HTML tags and build a web page, then see the code it makes.

Students make: a real web page with a heading, paragraphs and a box to hold them.

60 minutes · Some typing · 6 lessons

Grades 2-8

Light up circuits

Wire batteries, bulbs, buttons and buzzers to help the Codemoji crew. No kit needed.

Students make: eight working circuits, from a tent light to a doorbell.

60 minutes · No typing · 8 lessons

Grades 3-5

Become an AI detective

Crack three case files with Cody the robot: what AI is, how it learns, and when it gets things wrong.

Students make: three solved case files about how AI really works.

60 minutes · No typing · 3 lessons

Grades 6-8

Code a game in JavaScript

Type real JavaScript to build Panda Catch: move the panda, drop apples, keep score.

Students make: a catching game written in real JavaScript.

60 minutes · Some typing · 6 lessons

Which one should I pick?

Grades K-2

No typing. Pair up, and read the coach line together (or press the speaker to hear it).

Grades 3-5

Any of these. Games and circuits are the quickest wins; the AI detective sparks the best discussion.

Grades 6-8

Panda Catch for real typed JavaScript; the web page or circuits for a gentler start.

How the hour goes

  1. 5 min

    Warm-up

  2. 5 min

    Get started

  3. 35 min

    Build and code

  4. 10 min

    Show and share

  5. 5 min

    Wrap-up

Every lesson plan fills this in for its activity, with a warm-up away from screens to start.

Tips for a great hour

Try it first

Do the first 10 minutes of your activity yourself. You will know where students pause.

Pair up

Two students, one device, swapping every few minutes. More talking, fewer stuck hands.

Guests or accounts

Guests can start right away. With your class code, progress saves and certificates are ready in your Certificates tab.

Celebrate

Show off games and pages at the end, and hand out certificates. It is the part students remember.

Certificates

A certificate for every coder

When students finish an activity signed in to your class, their Codemoji Coding Hour certificate is ready in your class's Certificates tab. Running it with guests? Type their names and print a whole class at once.

Make my class
Codemoji

Certificate of achievement

Codemoji Coding Hour

This certifies that

Your Student

took part in the Codemoji Coding Hour and built: a playable shark game with a score, lives and a second stage

Activity: Build a game: Shark Eat Fish

Your name

Teacher · Your class

December 2026

Date

Hour of Code and Hour of AI are trademarks of Code.org. Codemoji is not affiliated with Code.org.